My first Godot Wild Jam entry: Rusted Requiem
Rusted Requiem » Devlog
![](https://img.itch.zone/aW1hZ2UvMjY1ODQwNy8xNTg0MDI1OS5wbmc=/x200/vvyi80.png)
![](https://img.itch.zone/aW1hZ2UvMjY1ODQwNy8xNTg0MDI2MC5wbmc=/x200/s097ag.png)
![](https://img.itch.zone/aW1hZ2UvMjY1ODQwNy8xNTg0MDI1OC5wbmc=/x200/YW4sjX.png)
Submitted my first Godot Wild Jam entry. Spent 3 days later in the jam period developing the project as the beginning and first half of the jam period coincided with when my father had an accident and I had to call the ambulance, and he spent a few days in hospital.
Build platforms and turrets to defend against the oncoming robot horde. Survive as long as possible and take down as many as you can.
Tools used:
Godot 4.2.2
Aseprite
Ableton Live 12 Suite & SuperAudioCart
SFX from Krotos Audio SFX Bundle + editing in audacity and Ableton
Files
WEB.zip Play in browser
Apr 20, 2024
Rusted Requiem
For Godot Wild Jam #68
Status | Released |
Author | Amadan Interactive |
Genre | Strategy, Action |
Tags | 2D, Godot, Pixel Art, Top-Down, Tower Defense |
Languages | English |
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