My first little Godot and GDscript project release! (which was a ton of fun to make!)


So I released Sundown Flyby earlier today. I have tried to use Godot at many points in my gamedev journey.  Several times over the past 7 years since making my first gamejam game. Previously I had always hit hurdles when it came to working with the software. I couldn't grasp how signals were meant to work, how node references worked, how to structure a project, none of it really made much sense. However that messy barrier landscape in my head has been cleared away and I am finding more joy in making little projects in Godot than I had expected, some of my most fun experiences this year. This week has been an amazing rollercoaster of finishing two tiny projects with Godot, and I am happy to dive deeper into the software and deeper into learning the programming language and more of the nodes.

Sundown Flyby is a tiny game made while learning Godot inspired by Flappy Bird. Made over the duration of 2 days as a solo developer using my own custom assets made specifically for this game.


Known issues: High scores are not recorded between sessions currently, if you restart the game the highscore counter will reset.

Files

SundownFlybyWin.zip 28 MB
46 days ago
sundownflyby.apk 25 MB
46 days ago
web.zip 12 MB
46 days ago

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