A solo developed horror/narrative detective experience made in Godot.

Use of theme: Battery power is your "life force" in the meaning that if you run out of batteries something terrible happens and you lose.

Tools used:

Godot 4.2.2

Ableton Live

Audacity

Krotos Audio FX Plugins

Aseprite.

Fonts Used: 

Kenney Future and OpenDyslexic


Plugins for Godot used:
Dialogic 2

NV.File System (editor plugin).


Github Link:
https://github.com/fatal-exit/Lights-Out

Updated 6 days ago
Published 9 days ago
StatusReleased
PlatformsHTML5
AuthorAmadan Interactive
GenreSurvival
Made withAudacity, Godot, Aseprite
Tags2D, Atmospheric, Creepy, Detective, Godot, Horror, Narrative, Pixel Art, storygame, Story Rich
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Development log

Comments

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(+1)

Sprite and the environment tiles looks good. However I find it difficult to tell which tile is walk able , which is a wall. The SE looks great and it conveys a feeling of horror. Game Over screen looks great.

I realized this when watching a family member play after the submission deadline was over. I'm sorry about that, it was a stupid oversight (tile color choice etc).

(+1)

Gave it a try, some interesting ideas, but the battery draining so quickly just kills it for me.

(+1)

I didn't make it explicitly obvious but some of the clues contain spare batteries that you can collect. It was hard to balance the urgency side of things with the small scope of the game level etc.

(+1)

I did find one of the spare batteries, so maybe I just missed the very last one.