Lights Out
A solo developed horror/narrative detective experience made in Godot.
Use of theme: Battery power is your "life force" in the meaning that if you run out of batteries something terrible happens and you lose.
Tools used:
Godot 4.2.2
Ableton Live
Audacity
Krotos Audio FX Plugins
Aseprite.
Fonts Used:
Kenney Future and OpenDyslexic
Plugins for Godot used:
Dialogic 2
NV.File System (editor plugin).
Github Link:
https://github.com/fatal-exit/Lights-Out
Updated | 6 days ago |
Published | 9 days ago |
Status | Released |
Platforms | HTML5 |
Author | Amadan Interactive |
Genre | Survival |
Made with | Audacity, Godot, Aseprite |
Tags | 2D, Atmospheric, Creepy, Detective, Godot, Horror, Narrative, Pixel Art, storygame, Story Rich |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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Sprite and the environment tiles looks good. However I find it difficult to tell which tile is walk able , which is a wall. The SE looks great and it conveys a feeling of horror. Game Over screen looks great.
I realized this when watching a family member play after the submission deadline was over. I'm sorry about that, it was a stupid oversight (tile color choice etc).
Gave it a try, some interesting ideas, but the battery draining so quickly just kills it for me.
I didn't make it explicitly obvious but some of the clues contain spare batteries that you can collect. It was hard to balance the urgency side of things with the small scope of the game level etc.
I did find one of the spare batteries, so maybe I just missed the very last one.